We Finally Have An Answer From Gabe Newell On Half-Life 3. But…

Billionaire Gabe Newell (also commonly known as Gaben), co-founder and president of Valve Corporation, recently hosted a brief reddit AMA (Ask Me Anything) session at 6 PM ET.

gabe newell valve gaben steam

During his Reddit AMA today, most of the questions asked by redditors concerned about Half-Life 3 development, its release date, Valve’s direction, whether a new game is in the works and even Gaben’s favorite game. For non-Valve games, Gaben actually like playing Plants vs Zombies.

Q: What is the status of Half Life 3/Half Life 2 Episode 3?
A: The number 3 must not be said.

Q: Is Valve still working on any fully-fledged single player games?
A: Yes

Q: An unidentified anonymous source at Valve has said that Half Life 3 has been cancelled. Is that source legitimate?
A: Yes. I personally believe all unidentified anonymous sources on the Internet.

Q: Wasn’t there a movie (or a set of 2 movies) coming in that universe by Valve and JJ Abrams?
A: Yep. They’re coming.

Q: What is your personal favourite Valve game/series?
A: I think Portal 2 is our best single-player game. I play Dota 2 the most of our multiplayer games.

Q: The entire half life community just collectively died
A: The issue with Half-Life for me is that I was involved in a much higher percentage of the decisions about the games, so it’s hard for me to look at them as anything other than a series of things I regret. There’s no information in my response about what we’ll do in the future. It’s simply easier for me to be a fan of things that in which I was less directive.

Q: What do you regret about Half-Life then? That’s an interesting thing to say, regarding that the HL series is one of the most critically acclaimed of all time.
A: If you are involved in a game, everything ends up being a set of trade-offs. Anything in a game is a sacrifice of things not in the game. I just feel those more personally about Half-Life for a bunch of reasons. And Xen.

Q: Are you planning on continuing the Left 4 Dead series?
A: Products are usually the result of an intersection of technology that we think has traction, a group of people who want to work on that, and one of the game properties that feels like a natural playground for that set of technology and design challenges. When we decided we needed to work on markets, free to play, and user generated content, Team Fortress seemed like the right place to do that. That work ended up informing everything we did in the multiplayer space. Left 4 Dead is a good place for creating shared narratives.

Q: Does Valve plan on doing anything with Source 2 in the coming years? If so, what?
A: We are continuing to use Source 2 as our primary game development environment. Aside from moving Dota 2 to the engine recently, we are are using it as the foundation of some unannounced products. We would like to have everyone working on games here at Valve to eventually be using the same engine. We also intend to continue to make the Source 2 engine work available to the broad developer community as we go, and to make it available free of charge.

Q: What inspired you to study and go along with the trail you did in what I assume to be computing/science of some form?
A: When I started programming, it wasn’t really an established career path. I did it because it was fun.

Q: What would you say is your proudest achievement overall?
A: I don’t really think about things like that.

Q: Favorite non-valve game of 2016?
A: My co-workers just told me it’s Plants vs Zombies, and then they laughed at me.

Q: The question I want to ask: Why Steam Flash Sales is not part of the Steam store anymore? Is there a possibility that it’s coming back any time soon since it’s one of the most lovable things about Steam and it makes the experience of buying games much more enjoyable with the community.
A: We found that really short discounts made it difficult for many people to participate. By removing the flash sales, users can count on finding the best deals whenever they are able to visit the store during the sale.

Q: Why does Valve not talk to its community about the games/apps its developing as much as other companies?
Because our decision making is way more conditional than most other companies. The one thing we won’t do is waste our customers time and money, which means we will cancel or change stuff much later in development. Tracking our choices would be annoying and frustrating.

View THE_GABEN’s interview here.

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